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Kid Icarus Uprising Weapons Tier list
Started by WiiGi
(2012-07-27 11:37:11)
WiiGi (2012-07-27 11:37:11)
Before I begin, this topic needs to be discussed thoroughly you can't just be like "Tiers r 4 queerz" or "_____ sux" or whatever, this is a topic that will be published on other sites. Before I forget, some of you absolutely HATE the idea that tier lists exist, mainly because you don't want to see the same weapon used repeatedly, competitively, if you are one of those people, I'll put it simple "This Forum Topic isn't for you to see."

The Weapons are not decided because of appearance you noobs... they're decided by: Hidden Secondary effects, Damage based on Range and Melee set Damage, Normal shots, Charge shots, Recharge loading (Full), Recharge loading session (without it pausing while Shooting [Holding L]), Homing shot capabilities, Distance shot can travel and speed of it, Set speed >Running, Walking< (Status attributes don't count). I am AWARE that some are missing, mainly cause I rushed story mode. If you think there's a weapon that should be nerfed or Bumped up, PM me, but consider the Range/Melee on your current one. I'm still working on this however, such as giving the stats for something like:
Ancient Staff
Charged Shot: NH20M
Charge Reload: Slow
Normal Shot: NH25M

Something like that, describing the distance of shots, NH meaning No Homing.

Below is the tier on weapon placements, again, PM me if you have a opinion on the weapon or why it should be better/worse.


A
Aurum Orbitars
Burning Palm
Cursed Palm
Dynamo Cannon
Guardian Orbitars
Ninja Palm


B
Angel Bow
Artilery Claws
Babel Club
Beam Claws
Bear Claws
Black Club
Bomber Arms
Brawler Arms
Burst Blade
Crusader Blade
Cutter Palm
Dark Pit Staff
Darkness Bow
Electroshock Arm
Fairy Orbitars
Hedgehog Claws
Hewdraw CluB
Kraken Arm
Raptor Claws
Royal Blade
Skyscraper Club
Stealth Claws

C
Atlas Club
Ball Cannon
Bullet Blade
Compact Arm
Drill Arm
End All Arm
First Blade
Flintlock Staff
Fortune Bow
Gaol Blade
Halo Club
Optical Blade
Ore Club
Pandora Claws
Pudgy Palm
Shock Orbitars
Standard Orbitars
Upperdash Arm
Wolf Claws

D
Arlon Orbitars
Gemini Orbitars
Hawkeye Bow
Jetstream Orbitars
Lancer Staff
Laser Staff
Midnight Palm
Ogre Club
Rose Staff
Sagittarius Bow
Silver Bow
Somewhat Staff
Tiger Claws
Twinbellos Cannon
Viper Blade


E
Cragalanche Cannon
Eyetrack Orbitars
Great Reaper Palm
Insight Staff
Orb Staff
Poseiden Cannon
Predator Cannon
Rail Cannon
Samurai Blade
Sonic Cannon
Thanatos Staff
Violet Palm
Volcano Arm


F
Ancient Staff
Crusher Arm
Earthmaul Club
EZ canon
Fireworks Cannon
Knuckle Staff
Meteor Bow
Paw Pad Orbitars

The tiers aren't going to be placed like this forever, I need your help to discuss and order them properly!

This post has been edited one or more times, the last time was:
2012-07-28 04:07:35

mewtwo21 (2012-07-27 16:13:42)
what?
mewtwo21 (2012-07-27 17:10:53)
how is hedgehog claws in A they suck
WiiGi (2012-07-28 02:53:37)
I noticed a few things that differ Hedgehog claws from Raptor Claws

Raptor Claws
Charged Shot: H25M
Charge Reload: Normal
Normal Shot: NH22M

Hedgehog Claws
Charged Shot: NH28M
Charge Reload: Fast
Normal Shot: NH23M

From how I see it, Hedgehog Claws is a faster version and more distant version from Raptor Claws, Raptor Claws does deal lot of damage, but Hedgehog Claws is around the same as raptor, you have to consider attack evasion from your enemy, since Hedgehog Claws fire Simultaneously in one spur, raptor claws will struggle while it's shooting 10 every second while Hedgehog Claws can be shooting up to 30 every second. In combat, you won't be up close point blank in front of your enemy, you need to shoot, but you know that. Raptor claws needs to take advantage of it's speed. Another thing, most clubs lack in speed but have a lot of power, even to 1 Hit KO (such as the Babel and Black Clu, but the recharge causes serious damage, it will be hard to hit someone who dodges, so to put powers into this, if you were to combine a Club with the Homing Shot + Invisible Shot, you have a deadly weapon with Range Maxed out. For Hedgehog Claws, I would say abuse the Normal Shot by having lightweight + autoreticle powers on.

@DsiGuy: Laser and Flintlock, I know Flintlock is good, but consider the recharge limit and normal shots again. You have to be really precise with shooting, and on wi-fi, mostly where all these weapons are used, aren't going to work out. Weapons that homes in on a enemy like the Curse Palm seems to work much more effectively. Laser Staff also has a freeze knockback when hit.

Flintlock Staff
Charged Shot: NH113.4M
Charge Reload: Slow
Normal Shot: NH33.3M

Laser Staff
Charged Shot: NH117.6M
Charge Reload: Slow
Normal Shot: NH66.6M


@PKOmega Sure, every weapon can hold it's on with the right help, but others can do a better job than it, so why use it? A good example is using something such as the Ancient Staff against someone with Raptor Claws.

This post has been edited one or more times, the last time was:
2012-07-28 03:00:31

mewtwo21 (2012-07-28 03:39:31)
^lancer staff has poor range and terrible from a distance
WiiGi (2012-07-28 04:06:11)
I guess Instant Hits snipping could be used nicely, I knew flintlock could 1 hit KO, but trying to get that shot in just relies on the accuracy on the person's aim. I'll increase Flintlock and nerf Hedgehog claws, Both raptor and hedgehog is a even match-up at the least.
 

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