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Luigi's Mansion Dark Moon: Multiplayer Mode
Started by mcwolf
(2013-01-19 19:24:45)
mcwolf (2013-01-19 19:24:45)
Coming From the Official site Luigi's Mansion Dark Moon is going to offer some kind of local multiplayer mode. I wonder what this mode will dish out.[img]http://upload.wikimedia.org/wikipedia/en/thumb/a/a4/Luigi's_Mansion_Dark_Moon_(Boxart).png/250px-Luigi's_Mansion_Dark_Moon_(Boxart).png[/img]
Heres what it say's: "so many new places to explore, all new ways to capture ghosts, and a brand new local multiplayer mode, Luigi's Mansion: Dark Moon is another star turn for Mario's heroic brother—and it's only on Nintendo 3DS."
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Update 1/20/13 more multi news: "IGN to reveal Luigi's Mansion: Dark Moon multiplayer details.

Last week, the official website for Luigi's Mansion: Dark Moon revealed that the title will have multiplayer. When will we learn about just what kind of multiplayer the title features? Seems that IGN is going to reveal details this week.

The real question - what will this multiplayer entail? Competitive? Cooperative?Number of players? You might want to stay tuned to IGN in the coming days." Source: gonintendo
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Update 1/22/13: "Luigi's Mansion: Dark Moon - Famitsu supposedly reveals online multiplayer

- will support download play
- also supports local play and online play

This information is said to come from the latest issue of Famitsu. We'll try to get a confirmation on that."
Source:[link=http://gonintendo.com/
?mode=viewstory&id=194683]gonintendo[/link]
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Update 1/24/13: "New Luigi's Mansion: Dark Moon trailer coming tomorrow

Coming from our friends at GameXplain...
Stay tuned for a new Luigi's Mansion Dark Moon preview (and trailer) today at 10am PT!

Can't wait to see what else this game has to show. Maybe a look at the multiplayer aspect?"
Source: gonintendo
~~~~~~~~
New news came out and its a good one, get your vac's ready to nab some ghost. Only the cooperative "Hunter Mode" was revealed, implying more to come. "Hunter Mode contains a considerable amount of options and variables. Players can determine the number of floors they must conquer, including an option for their climb to never end. There are also three difficulty levels, the middle of which is certainly challenging enough. And, if that wasn't enough, players will be able to acquire upgrades for their vacuums, both through a cumulative effort to acquire treasure as well as randomly assigned bonuses at the end of a level - assuming players can earn them by quickly acquiring several red coins once all the ghosts have been defeated."

"Key to all of this are two ideas - every floor and every boss comes with a time limit. If it expires, you all lose. Efficiently disposing of your enemies and properly exploring your environment is absolutely essential. But that leads to the next important notion - the floor layouts and enemy layouts (and types) are completely random. In essence, no experience will ever be quite the same."
Ign




Scarescaper's Hunter Mode details
- local, online and download functionality
- can also be played alone
- up to four players
- download functionality removes some features
- details pertain to "Scarescraper" cooperative Hunter Mode
- play as Luigis dressed in different colored outfits
- navigate floors and rooms of a haunted tower packed with ghosts of all varieties
- this includes bosses
- determine the number of floors, with as few as 5
- option for an infinite number as well
- three difficulty levels
- acquire upgrades for vacuums, both through a cumulative effort to acquire treasure as well as randomly assigned bonuses
- collect red coins once all the ghosts have been defeated to gain these bonuses
- every floor and every boss comes with a time limit
- If it expires, you all lose
- floor layouts and enemy layouts (and types) are completely random
- keep track of fellow players through a lower-screen map
- revive fallen friends by finding them, then use a quick press of a button
- hearts are available throughout
- individuals will be judged based on their performance through statistics and more personalized awards
- example: fail to capture ghosts and you'll be given the 'Mostly Harmless' award
- ghosts tease where they are hidden, such as shaking furniture
- keys will open locked doors, but you have to find the keys
- emphasis on combat, not finding/solving puzzles
- ghosts can prank you by putting a pot on your head that messes with your walking, or a curse that screws with your controls
- some curses can be passed to other players just by touching them
- cry out for help when fallen by using the dpad
- bonuses include 3x vacuum or the darklight visor
- gain experience on each level
- get the leecher award for stealing points from other players
Source:gonintendo

Destructoid

This post has been edited one or more times, the last time was:
2013-01-24 22:58:09

mcwolf (2013-01-21 03:25:35)
Latest news on the whereabouts of this multiplayer is now up.
Gold (2013-01-21 07:52:20)
Damn it, it better have online multiplayer.
mcwolf (2013-01-23 01:39:40)
Even more news about the multi situation.
THaT1GuY9001 (2013-01-23 02:22:33)
Imagine competitive multiplayer. Play as your mii instead of Luigi. o3o
mcwolf (2013-01-23 02:57:46)
Yea that would be awesome.

This post has been edited one or more times, the last time was:
2013-01-23 02:58:03

THaT1GuY9001 (2013-01-23 03:24:40)
Then again, 5 Luigi's just wouldn't make sense.
mcwolf (2013-01-23 03:47:32)
five Luigi's running around.

Ron1212 (2013-01-23 04:09:08)
Nintendo Land reference much?
Yo yo yo RON1212 IN THE HOUSE KSKDVICHSJSJEJSJSJKS REKT
mcwolf (2013-01-24 13:06:28)
Updated with more news.
mcwolf (2013-01-24 20:51:54)
Even More news, but greater.
mcwolf (2013-01-25 02:50:56)
Same here definitely a must have /
mcwolf (2013-02-02 21:38:55)
Alrighty this topic is now closed.
 

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