Pikminpro2(2013-07-27 14:17:20)Based on your skills and personality, what perks from Call of Duty Black Ops 2 would you have?
Bold perks mean they could make the most sense. Whatever this type of writing means that it might make sense.
Note: Just because it's not bold doesn't mean you can't use it.
List of perks: Lightweight: Allows you to move faster than normal. You also take no damage from falling.
Flak Jacket: You take less explosive damage, which allows you to survive (at full health) most explosive weapons that are used directly against you.
Blind Eye: AI-controlled air support Scorestreaks can't detect you. Some air support Scorestreaks can be player-controlled at anytime, which means they are still able to attack you if the AI is overridden.
Hardline: Allows you to earn bonus points for each action you take, which in turn earns you Scorestreak rewards faster. For example, capturing an enemy flag gives you 200 points, but with Hardline you get 250 points.
Ghost: Enemy UAV's can't detect you while moving, but if you stop, you'll show up on the enemy radar.
Hardwired: This perk makes you immune to enemy Counter UAV's and EMPs, which is pretty much the same as the Assassin Pro perk from Modern Warfare 3. While the EMP doesn't affect you, you still can't call in Scorestreak rewards.
Scavenger: Allows you to replenish your ammo, equipment and grenades from enemies that weren't killed with explosives. Killed enemies leave Scavenger bags that can be picked up.
Cold Blooded: Makes you invisible to enemy targeting systems, which include equipment such as the Dual Band, Target Finder, Sensor Grenade, and MMS. Enemy player-controlled air support Scorestreak rewards also can't target you normally.
Fast Hands: Allows you to swap your weapons faster than normal - equipment and grenades can also be used faster. You can also safely throw back enemy grenades.
Toughness: With this perk you flinch less when shot by the enemy.
Dexterity: Makes you climb ladders and mantle over obstacles, such as gates, 50% faster than normal. You can also aim faster after sprinting and recover quicker from melee strikes.
Engineer: Allows you to see all enemy equipment glow red through walls. This perk also delays enemy explosives that were triggered by you.
Dead Silence: Makes you more silent by reducing the sound made by your footsteps, jumps, and falls.
Extreme Conditioning: Allows you to sprint 2x longer than normal, which gains you a significant field advantage.
Tactical Mask: Makes you more immune to Flash and Concussion grenades, including Shock Charges. This only reduces the effect and doesn't mitigate them completely.
Awareness: Makes enemies at least 4x louder than normal. This allows you to hear their footsteps easier when they get closer to you.
Based on your skills and personality, what perks from Call of Duty Black Ops 2 would you have?
Bold perks mean they could make the most sense.
Whatever this type of writing means that it might make sense.
Note: Just because it's not bold doesn't mean you can't use it.
List of perks:
Lightweight: Allows you to move faster than normal. You also take no damage from falling.
Flak Jacket: You take less explosive damage, which allows you to survive (at full health) most explosive weapons that are used directly against you.
Blind Eye: AI-controlled air support Scorestreaks can't detect you. Some air support Scorestreaks can be player-controlled at anytime, which means they are still able to attack you if the AI is overridden.
Hardline: Allows you to earn bonus points for each action you take, which in turn earns you Scorestreak rewards faster. For example, capturing an enemy flag gives you 200 points, but with Hardline you get 250 points.
Ghost: Enemy UAV's can't detect you while moving, but if you stop, you'll show up on the enemy radar.
Hardwired: This perk makes you immune to enemy Counter UAV's and EMPs, which is pretty much the same as the Assassin Pro perk from Modern Warfare 3. While the EMP doesn't affect you, you still can't call in Scorestreak rewards.
Scavenger: Allows you to replenish your ammo, equipment and grenades from enemies that weren't killed with explosives. Killed enemies leave Scavenger bags that can be picked up.
Cold Blooded: Makes you invisible to enemy targeting systems, which include equipment such as the Dual Band, Target Finder, Sensor Grenade, and MMS. Enemy player-controlled air support Scorestreak rewards also can't target you normally.
Fast Hands: Allows you to swap your weapons faster than normal - equipment and grenades can also be used faster. You can also safely throw back enemy grenades.
Toughness: With this perk you flinch less when shot by the enemy.
Dexterity: Makes you climb ladders and mantle over obstacles, such as gates, 50% faster than normal. You can also aim faster after sprinting and recover quicker from melee strikes.
Engineer: Allows you to see all enemy equipment glow red through walls. This perk also delays enemy explosives that were triggered by you.
Dead Silence: Makes you more silent by reducing the sound made by your footsteps, jumps, and falls.
Extreme Conditioning: Allows you to sprint 2x longer than normal, which gains you a significant field advantage.
Tactical Mask: Makes you more immune to Flash and Concussion grenades, including Shock Charges. This only reduces the effect and doesn't mitigate them completely.
Awareness: Makes enemies at least 4x louder than normal. This allows you to hear their footsteps easier when they get closer to you.