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Tyler's Origin/New Game
Started by Kamehame731
(2016-03-29 23:58:06)
Kamehame731 (2016-03-29 23:58:06)
As you guys may know I am hard at work making a game and so far I'm still in the planning stage I'm sure some of you who was at the old forum (which I honestly can't seem to find) recognizes this image right?

[img=NaNxNaN]http://i.imgur.com/Rv5fNsq.gif[/img]

This is the old animation for a title screen of the game which previously was unnamed it was about my O.C.'s origins however a few changes have been taking place... and the soundtrack is being planned as well although so I decided I would keep this as the forum which I update so lets go over a bit of what I have to show and something I am still divided on shall we?

~Engine/Program~
At first I had an option of 2 possible engines but only one was going to be chosen the two choices were 1. Sonic Worlds Delta (MMF2)
2. Sonic MAX (Game Maker)
Untill THIS happened...


Which then added it into my list of options as it really impressed me what the engine prooved to be capable of and I was excited to use it until I noticed that little cube of death. It was unity but I added it because if it was capable of what I thought it was I wouldn't mind learning Unity (seeing as how it uses an actual programming language). I had the career choice of a game designer anyway so I should learn it sometime and there's no time like the present! However I didn't want to give Sonic Worlds Delta another try as I only have access to the 0.5 version which is glitchy and unreliable so with it scratched off I have 2 options yet again...

1. Sonic MAX

2. Sonic Realms


~Title Screen~
The title screen has been changed as I originally intended to use the theme "Dearly Beloved" from kingdom hearts though I scrapped this due to copyright infringement issues and I realized I didn't really have much for musical talent nor did I have someone to make it for me and I was plain broke at the time so I decided to use a theme from a free to use open source original soundtrack called "Sonicesque" which contains up to 4 volumes but the track didn't really fit the old title screen so I tried making a new one using some pre-existing graphics this is the BG I had after I was finished:
[img=NaNxNaN]http://i.imgur.com/1K3Xi6z.png[/img]  
It depicted mobius (the planet on the bottom) and earth (top-right)
I continued to work on it and...And...
[img=NaNxNaN]http://i.imgur.com/DWwehLn.png[/img]
Blech! The title assets were correct only my O.C. needed a more detailed sprite I used it as a placeholder until I designed the final graphic one day I made a custom sprite of super sonic for a title screen (because bored.) and I came up with this:
[img=NaNxNaN]http://i.imgur.com/VHuLaPX.png[/img]
I thought I could use it to help me with my character's spines but turns out nope...

So I just decided to scrap it though I thought I could use the super sonic sprite in someway but then I remembered the game was about my character so having sonic on the title wouldn't make much sense I may make it my O.C's super form once I get a start on the shirt and get the right red colors so the graphic isn't totally dead just yet but I made this version of the title screen which to me seems simplistic but better than the previous one. Sorry for the terrible quality this gif was from a video file:

[img=NaNxNaN]http://i.imgur.com/UkeD5dI.gif[/img]
This one was honestly my best looking one to date like I said simplistic but better than the previous in my opinion...

~Data Select & Mecha Factory~
I made a concept for a save selection which was based off of my old scrapped project Sonic 1 IOS Demake this is it:
[img=NaNxNaN]http://i.imgur.com/ukiGZUL.png[/img]
Basic stuff how many chaos emeralds and earth stones you've collected
,lives, character in their victory pose, level you're on the usual. on a new background with both chaos emeralds and earth stones the music track I intend to be Sonicesque Vol.4 ~ File Select.

Music:


Now Mecha Factory which I might rename to Midnight Metro as it resembles more of the outskirts of a city:
[img=NaNxNaN]http://i.imgur.com/78m5jz2.png[/img]
The zone looks okay mainly the FG art it's the BG art that bothers me so it's a placeholder as it uses many assets of a rom hack called "Sonic: 30 Day Challenge Revisited" but still there are some good elements to it the moon for example I drew which looked good but I think I should add more light shades behind it to make it look like the moon is facing away from you (this level is an earth stage so no the moon isn't blown to smithereens maybe on a mobian level maybe...

I originally wanted to use the mecha factory track but see as how it's a night level I may try to find a more mello track to fit with the night theme.

 Mecha Metro (Mecha Factory as formerly known now has a new background made from a few (admittedly borrowed buildings) -w-' but here it is:

[img=NaNxNaN]http://i.imgur.com/UKjqP22.png[/img]

~Playable Characters & Zone Count~
There will be four playable characters in this game Tyler,Amanda,Sonic,and Tails
as for zone count I'm aiming for a total of 16 zones 8 Mobian 8 Earth

The final thing I want to say is that I was considering changing a part of my O.C.'s story so that Mobius and Earth fuse into one planet how does it happen? well you'll have to wait to find out!


~McGuffins~
The chaos emeralds will be naturally a mcguffin but as for the original concept I had I changed the earth stones into rings infused with earth power and gained a color as a result and specific powers attributed to them they power certain things on tyler's home planet of earth.

[img=NaNxNaN]http://i.imgur.com/rpH7oDN.png[/img]
 NOTE: I haven't thought every power yet so those rings will have a (No Power) tag. These powers will change in the future. 

Yellow-Happiness (No Power)
Red-Anger/Rage (Fire)
Green- Worry (Time) (Unlike chaos control it can rewind or fast forward time but it can't stop time's flow)
Navy/Dark Blue- Depression (Water)
Lilac/Pink- Love/Care (Can change ones feelings from one to another) E.X. Anger to Confusion
Black-Negativity (Dark powers/Unleashing ones darkest memories in any way possible including physical forms) (This one was sealed away for years due to it's Dark Powers being considered dangerous)
White- Positivity (Light Powers of the strongest degree)
Orange- Confidence (Healing abilities)

​UPDATES:
Note: This can be anything from graphical to music

As for this weeks update I've been working on a few things so first off let's get the title card out of the way.

[img=NaNxNaN]http://i.imgur.com/CP1I6Y8.png[/img]
This is the level title card I'll point out some things
First off why did I choose to use a sonic 3 font for the word "ZONE" well I thought it would look unique so that's why I did that 
Naturally it tells you what level your currently in in this case you'd be in Mecha Metro Zone Act 1
and seeing as how my game involves mobius and earth I added a "EARTH" text to show where the area is in this case Mecha Metro is on earth. I used a font from 3D Blast mostly with some sonic 3 elements put in the spikes in the middle were inspired by Sonic 2 however overall It came out nice I think.

[img=NaNxNaN]http://i.imgur.com/BdySyEV.gif[/img]
This is the text for the special stage the rainbow effect was inspired by Sonic Heroes.
[img=NaNxNaN]http://i.imgur.com/OWf56ut.png[/img]
This is a custom monitor I sprited mostly myself no doubt it was heavily inspired by that of Sonic 3&K's monitor 

Anyway that's all I have for this update until next time!

==NEW!==
First off  I have been thinking about the game for a tad bit and let's just clear up a few things the old O.C. design (the white hedgehog seen above is now gone! Who will take his role?

This chap right here:

He's a spined tiger named Vilte Pesioi I hope he's better than the recolor I made before -b

I have tons of sprites for him already, and as for his abilities and other aspects I'll be honest my mind is on a sugar rush of ideas for this character. Which is a good and bad thing. =_=' How is it a bad thing? It leaves me indecisive I cant decide on one thing or another I've began to try and change his backstory and so much more but it seems no matter what my head goes
"No let's do this! or- we could do this!" It's been hard to make this character mainly because I actually do care about it and do want it to be original I want it to be a good O.C. and you know what that means...

*Good Design
*Good Personality
*Not OP,yet still has abilities and yada yada.

So it may be a while before you hear his personality or anything like that...


Another thing I wanted to discuss was my idea of the game switching between two planets yeah as you can no doubt imagine I thought this took a small bit of originality away from him so I thought "Why not put these O.C.'s in a separate universe?" and so I thought about him being more realistic basically~ He still knows who Sonic is but in Vilte's universe much like in our own he's a fictional video game character having no real effect on the plot so yes, this may split off into it's own thing similar to how Freedom Planet started as a Sonic Fan Game but became it's own thing over time.

Now as for stages some haven't been updated either because I've been focused on making the 3 O.C.'s well designed and more so yeah also because the spriting for vilte I'll just say this...

Amanda has also been redesigned.

(I still don't like the fact she wears Lilac's boots >-< )
But for the most part I tried to make it different than a recolored Amy like in the previous design

As for her personality I keep thinking she should be a tomboy of sorts,but is a nice person who does nice for others,and if angered can certainly snap a few bones if she tried ( I mean like the skeletal bone get your mind out of the gutters )

As for her abilities?
I was thinking she'd either be good at hand to hand combat or I could give her Ice attacks. Like I said my mind is going Coo-coo for cocoa puff up in my head with ideas so I'll probably have to manage it and see what fits.

The third character is a WIP but I do have his design and name.

So here's Joseph Apoy:

Fun Fact: His last name is Filipino for "Fire"
So as if you can't tell he may look like a kind-of hedgehog now but I intend for him to be a dragon a fire dragon specificly so yes he mains in Pyrokinesis.

Finally I've been thinking about something I noticed was off... it was this stage:

What's off?
Well look at this one and the issue should be clear:

One is 2.5d and the other is a full on 2D level! So I've been wondering what the level's should be 2.5? or 2D entirely?
Here's the thing:

2D levels are less graphically intensive and easier to make graphics for thus less time and less stress off my back your benefit you get the game sooner?

2.5D Are more visually appealing but take longer...to make than a 2D stage... so do you want quick or long?

I was going to put the 2.5D stage in with the 2D stage but it would just seem lazily put together so I am going to choose one style.

(I'll be honest I kinda prefer the 2.5D-ish style)

Also as you may have seen in the screenshot I made a new hud so let's break it down.



Points- It's score what else do you need to know?
Time- Similar to the Sonic series it starts at 10 minutes and ticks down to 0 you know what happens when you hit 0 don't you?

Sapphires- I initially intended this to be like Sonic's rings but I may give them a different function instead (just need to think.)
maybe as currency or I may all
Lives- How many times you can die before the Game is Over (Naw really?)
Inventory- Allows you to keep three items of your choosing for later use I may add in a combine system so you can combine power-ups to get new ones. (Eh,don't count on it.)

With that I am...Gone! *Poof*
Kamehame731 is now away
 

This post has been edited one or more times, the last time was:
2016-08-01 03:33:55

The choice is yours...
Gumball (2016-04-01 18:17:30)
Great job dude!
SlenderDude12 (2016-04-14 18:22:17)
Is this a fangame?
Penis

 

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